Tuesday, 22 March 2016

Chapter 13 : E-Business



Difference between E-Commerce and E-business

E-Commerce
The buying and selling goods and services over the internet (online transaction)
E-Business
The conducting of business on the internet including ,not only buying and selling ,but also serving customers and collaborating with business partners  ,serving customers and collaborating with business partner
 


E-Business Model 
an approach to conduct electronic business on the internet







Business-to-Business (B2B)
  • Electronic marketplace (e-marketplace) - interactive business communities providing a central market where multiple buyers and sellers can engage in e-business activities



Business-to-Consumer (B2C)
  • Common B2C e-business models include :
    - e-shop - a version of a retail store where customers can shop at any hour of the day without leaving their home or office
    - e-mall - consists of a number of e-shops, it serves as a gateway through which a visitor can access other e-shops
Business types :
- Brick-and-mortar business - operates in a physical store without an internet presence
e.g : Bata
- Pure-play business - a business that operates on the internet only without a physical store.
e.g : Amazon.com and Expedia.com
- Click-and-mortar business - a business that operates in a physical store and on the internet.
e.g : Hijabs by Hanami
Consumer-to-Business (C2B)
  • Priceline.com is an example of a C2B e-business model
  • The demand for C2B e-business will increase over the next few years due to customer's desire for greater convenience and lower prices
Consumer-to-consumer (C2C)
  • Online auctions :
    - Electronic auction (e-auction) - Sellers and buyers solicit consecutive bids from each other and prices are determined dynamically
    - Forward auction - Sellers use as a selling channel to many buyers and the highest bid wins
    - Reverse auction - Buyers use to purchase a product or service, selecting the seller with the lowest bid
  • C2C communities include :
    - Communities of interest - People interact with each other on specific topics, such as golfing and stamp collecting
    - Communities of relations - People come together to share certain life experiences, such as cancer patients, senior citizens, and car enthusiasts
    - Communities of fantasy - People anticipate in imaginary environments, such as fantasy football teams and playing one-on-one with Michael Jordan
E-Business Benefits
  • Highly accessible
    -
    Businesses can operate 24 hours a day, 7 days a week, 365 days a year
  • Increased customer loyalty
    - Additional channels to contact, respond to, and access customers helps contribute to consumer loyalty
  • Improved information content
    - In the past, customers had to order catalogs or travel to a physical facility before they could compare price and product attributes. Electronic catalogs and web pages present customers with updated information in real-time about goods, services and prices
  • Increase convenience
    - E-business automates and improves many of the activities that make up a buying experience
  • Increased global reach
    - Businesses, both small and large can reach new markets
  • Decreased cost
    - The cost of conducting business on the internet is substantially smaller than traditional forms of business communication
E-Business Challenges
  • Identifying Limited Market Segments
    - The main challenge of e-business is the lack of growth in some sectors due to product or service limitation
  • Managing Consumer Trust
    - Internet marketers must develop a trustworthy relationships to make that initial sale and generate customer loyalty
  • Ensuring consumer Protection
    - Implement Internet Security, protect the misuse of customer information
  • Managing Consumer Trust
    - Companies that operate online must obey a patchwork of rules about which customers are subject are subject to sales tax on their purchase and which are not
E-Business Benefits and Challenges
  • There are numerous advantages and limitations in e-business revenue models including :
    - Transaction fees
    - License fees
    - Subscription fees
    - Value-added fees
    - Advertising fees
Mashups
  • Web mashup - a Web site or Web application that uses content from more than one source to create a completely new service
    - Application programming interface (API) - a set of routines, protocols, and tools for building software applications
    - Mashup editors - WYSIWYGs (What You See Is What You Get) for mashups
 


 

No comments:

Post a Comment